Paper Prototyping Recap
We spoke a bit in class about the values and applications of paper-prototyping. I thought I’d recap some of the advantages of paper prototyping’s low-tech modality
- It’s inclusive, both in terms of who can participate in creating the prototype, and who can “read” it
- It puts the user ahead of the technology
- It’s its own record-keeping/documentation device
- There’s little risk in making changes / iterations
- Translating from interactive to analog is itself an interesting design challenge
- The “friction” of analog navigation helps you examine interaction design in a new light
Here are some additional resources:
Matt Davies, “Paper Prototyping as a Core Tool in the Design of Mobile Phone User Experiences” Interaction Design: Beyond Human-Computer Interaction (2007).
Paper prototypes from Robert Fabricant, Josh Musick, Clay Weidemann & Jeff Hoef’s 2011 “Prototyping User Experiences” class @ SVA, in which students designed a new interactive map for the MTA
Images from Todd Zaki’s Paper Prototyping: A Practitioner’s Guide (2009).
POP: an app for paper prototyping